Using Spearhead rules with micro armor mini’s. The Germans are made up rear area support units. Their only job is to hold the bridges at all costs
The Soviets only victory condition is to take the bridges. If any Soviet forces survive and the Germans still hold the bridges …. well commanders will be shot and a German decisive victory will be awarded
Rules; It is a night action sighting is 3 inch for inf and 6 inches for vehicles. Each turn every player rolls a die after initiative phase and on a 5 or 6 gets a flare marker. This flare marker has a 3 inch radius and turns that part of the board to day for sighting purpose.
Many heroics preformed but the Soviet armored commanders did not press the attack and both bridges held and a Decisive German victory was awarded
4 commands on each side
bypassing the heights..a bit time consuming.
the Night Witches..the only air in the game. they accounted for at least 1 t34…oopps
Red Recon moving fast
German Panzers a MK IV surprise
Soviets occupy a Bridge! A desperate German counterattack forces them off.
Yes, Yes Monday night Military Miniature Madness is back on the web ! We have not really stopped playing, but we are no continue our story for all to see.
a M4 traditional Halloween battle took place . A Russian Vampire Count tries to retake his favorite graveyard, using the Russian Army of Undead, and Werewolves to fight the French Elvish force!
A typical Napoleonic scene. The Witches of Boil, toil and Termoil
Ramming Speed was played and they made me sail ships…I am terrible with ships.. but I got my hits in and we did good. There was a discussion about “unpainted ships” and no you got to paint your ships. Without eyes they do not know where to ram ….right..:)
Good times, thanks Ray for the Game!
Ship Melee..remember is might be good to leave a marine back on your own boat…to make sure the boys don’t get taken and sail away.
It started out as a great idea. The Ukraine goes Independent, Poland becomes active in the Russian Civil War and sends an expeditionary force to aid their neighbor. Even the Anarchist’s Mahkno… support the new Government. With Poles crossing the border the Red Ukrainians rise up against foreign aggression. A British brigade is sent to settle things down, when the Konarmyi of Soviet Russia attacks to support their friends. A huge fight is on !
The Ukrainians charge each other. The British move to counter the Soviet intervention forces. The Poles move to out flank the Red Ukrainian attack with Mahkno on their left flank. Mahkno meets the elite Cavalry of the Konarmyi and decides it is better to fight with such fellows than fight against them, thus turning the Pols flank. The British are told to not loose a single man to this “silly affair” and move to better defend themselves.
At the decisive moment in the fight weather turns terrible with huge downpours of rain, turning the entire field to the mud of Russia….bringing out fighting to an end.
Great fight, tough decisions to be made. Good times
The Red and White Ukrainians fight each other over the old trenches of the Great War. None could cross to get to the other.
Battle view from the Polish perspective. Mahkno is on the hill to the NE
Czech Legion is going home.. No one messed with the unknown armored train is it passed though the battle unmolested
Mahkno Switches Sides
It’s Magic by Pete, is a set of rules for any period, any figure, so we have Normans with Dwarves, Hobbits, Lizard men vs the Goblins, Spider Cavalry, and oh my the Dragons!
It was a bitter fight…the Hobbits ruled the field only loosing one unit, the Dwarves were eaten by a Dragon…figures…and Norman knights with lance are a real deal not a fantasy come to life.
We had spiders, lizards, Hobbit wizards, and a flying hippo!!!
The entire battle field was in a swamp!! Who talked my Dwarves into this fight ????
Don’t let the size fool you those gobs have heavy armor and are in good morale!!
Hey it is Dwarves on Bears!! With 2-handed axes!
My Fav Dwarf unit, Rangers on skies armed with arquebus and their musician is using a Tuba!! Problem we were in a swamp!
You don’t see this everyday an flying hippo..Hippogriff!! The dragon ate it…what kind of sauce or rub do you use on Hippo Wings….
Norman Knights vs Wargs…or…Heavy Lance vs ” I like kibble”…
The Whites move to protect a supply convoy. The Reds send an interdiction force, and the French march to help out in response.
Brigade 38 rules where used ( a lot of WarHammer 40k ideas used here) . The fight was fierce but the long range fire of the Reds sealed the deal….no convoy for the Whites
Thanks goes to Brent!!
Reds anchoring their left and taunting the Whites to attack…it worked well
Red right flank. Budenny pins the Whites and starts the truck slaughter
French falling Back
Reds liberating town…or pacifying …. perceptive….
White Officer Regiment with a gun truck
Trotsky seals the fate of the White convoy
1/30- Brent’s 28mm RCW using “Went The Day Well?” rules.
2/6- Todd & Charley’s 15mm AWI Wilderness Wars.
2/13- 15mm Arab-Israeli War featuring AK-47 Republic, courtesy of Ray.
The French and their Indian allies are trying to defend the last town before a general Canadian Invasion! The British and their allies ( both American Provincials and Indians) are swarming to the high ground and the flanks…Poorly prepared, and trained the French have a tough time of it .
The striking thing in this battle is that basically all the British formations, less their regulars, could skirmish…it proved decisive!
A daring raid, British Indian allies move to the rear of the French…supported by Highlanders in skirmish order..yeah I know…2 companies of them did get killed …..
French Canadian Windmill…if you are French and you are by a windmill the terrain is going to way to open!
The British are coming! A full brigade!
Battle Breakers…British Provincials in open order..fast advance and fire!
Mighty arms of La France….mostly mighty
Rangers vs French Milice
2 Games yes 2 games in one
Last night M4 enjoyed not one, but TWO games of AK-47 Republic. On one table the forces of the Dictator faced off against a rebel Religious Movement, while on the other table a Colonial Power and a Superpower Client duked it out over an urban battlefield. Both games ran well.
Next week, Charley and I will feature another 15mm F&IW Wilderness Wars set-piece battle. On 1/30, Brent Knoll will present 28mm Russian Civil War.
Close up! Colonial scout carrier
The Dictator has Tanks!
Opps! The Rebels have Tanks too, and they are on the Attack!
Rebel Mech INfantry
Storming the Village