It was a huge fight in light woods. The entire fight was in light woods, which meant that the range was 6 inches. Artillery was not that important. Winning melees was important. Which put the Brits at an advantage, because they knew the French would not stand. Great times. 28mm figures, Wilderness Wars Rules!
With HIgh morale and in good order the Continentals advance
With big battalions and massive artillery support the French advance…Morale is not mentioned here ….
the New Maryvania Militia will try and hold the flank..it could be worse, they could of been facing Indians ….
The British Charge…the French route in a huge grand melee….
The Flank is refused and the Continentals retire after the loose of the French command.
It is off the reservation we military buffs go, with a light and lively game of It’s Magic! Played in the traditional manner….with funny lookin fantasy types and to the death!
Goblin Heavy Cav…or spiders/mutant drider..things
Mayhem! Just bloody mayhem! Mostly green or maybe grey blood….
Trolls! It’s a Classic!
Undead Pike Mercs hold the line….what do you pay Undead PIke Mercs…..
It is huge…and well Huge…
Ray ran another intense game of Cross Fire last Monday. The battle was fought on 2 boards. One held the city of Sainte-Mère-Église. The other was the area held by German Paras holding of the American forces trying to break through. The Germans were able to recapture Sainte-Mère-Église, but I doubt they were going to hold it as, we poor paras got run over by Shermans, Machine gun jeeps, and M8 armored cars!
Intense fight with a ton of laughs and fun!
The American Infantry are forming up for the attack
Backed by Shermans
The flying jeep column! Yes 2 of these vehicles lived!..
German Paras fighting on. A panzer III would come up to support. Survived an AT attack only to be put out of action by an M8 armored car
American AT gun deploys to kill the panzer III to it’s front. It is disordered, rallies, fires, misses, gets disordered and then killed…about 7 turns of combat!
Where are my panzerfausts!!!
The Spanish – French army is moving on Prague. The Saxon – Savoyard army sees a chance to fight a blocking battle, giving the rest of the army a chance to get Prague ready for a siege. This was a battle fought with KoenigKrieg rules using 15mm figures. The Saxon – Savoyard Army is outnumber about 3 to 2 but have a strong defense with fortifications. We have a huge Cavalry battle and Infantry fur ball in center. The dice of shame is rolled and Field Marshell Todd makes it…the Saxon- Savoyard army after a mighty defense will be forced to retreat. Great times, great fight, we need to do at least 2 more turns but time was done.
The Adversaries … French Grenadiers
The Thunder … Saxon Cavalry heavies, dragoons and hussars
The Cavalry fur ball. The heavies here saved the center of the line for a moment, but did not decide the battle.
The first assault. It was give and take here but there wold be no Saxon or Savoyard reserves
The approach on the Savoyard far right flank. General Mark was total focused on the heights in front of him. All he needed was patience, which had aplenty. Courage would not be enough here.
Irish fierceness failed on this day as the Savoyard troops charged over their own redoubts and routed all in front of them!
For Spain the Bourbon Monarchies! Spanish Infantry advance
15mm Mexican/American War figures with great Terrain, using ” It’s Magic” rules by Pete. One of the Greatest fights I have ever run. Great battles and great Generals…all in 2.5 hours. It included the largest and greatest Cavalry Charge in the Continental Americas. A US Marine Charge that would have been added to their Anthem and the Texas Ranger’s finest hour!
there were 6 objectives. 3 passes, an old fort with a weapons depot, a mine and the city. These Mexican forces are guarding one of the passes
The US attacked in a broad front. This is Old Hickory facing off in the center
US Left Flank moving through open forest
Texas Rangers on the US Right. Using age old move and shoot tactics
The muster of Mexican Lancers! It would be the largest Cavalry charge on the Continent
Mexican Artillery high in the passes.
6/13- It’ Magic! 28mm Fantasy Warfare with Pete.
6/20- ZULU!!!! 15mm Colonial Warfare on the African savannah, hosted by Brent.
6/27- Neil Thomas’s Napoleonic Rules- 28mm battles brought to you by Pete.
7/4- Independence Day- M4 stands down in honor of the Land of the Free.
We had 2 Wilderness War Battles going on this Monday! A huge thanks goes to Todd and Charlie! Fun was had units were routed. Great times.
Highlanders fire! They get all these bonuses….and miss wow!
A new set of Nappies rules were tested out with 28 mm figs. It was quite a hit
Bashkir…you gotta have’em
Prussian Line very steady troops
Russians in column
Last night April 18th we did a 28 mm Napies game . It was a first time run and great fun was had.. no pics yet. see the new line up below
4/25- Battle Of Hubbardton: 15mm Wilderness Wars AWI in update New York, 1777, hosted by Todd.
5/2- M4 Cinco de Mayo Classic: Our annual Mexican American 15mm battle. A Barbwire Bob production.
5/9 – Koenig Krieg: 15mm Horse & Musket mayhem with der Fitzer.
5/16- Valley of Jarama: 15mm Spanish Civil War featuring Mexicanski ’36, hosted by Todd.
5/23-Six Day War: 15mm Arab Israeli conflict, brought to you by Ray and Charley.
5/30- Memorial Day. No game.
6/6- The Longest Day: 15mm Crossfire WW2 action on the beaches and hedgerows of Normandy. We will be using hand made terrain of Normandy sites -very awesome!!-
6/13- No events submitted; TBA.